It’s Not “just a game.” -- Virtual learning is real learning.
All education involves interaction with our environment. Educational games are meant to educate. They provide positive multi-sensory and iso-sensory interaction that uses a digital environment to build the prerequisite cognitive and phonological skills that a person may not have been born with.
Today, many companies use online games to teach employees new skills. Medical schools use interactive games to test the responses of potential nurses and doctors-in-training. The US Army recently spent $50 million dollars on training games. Clearly, the days when online games were simply a fun distraction are long gone. Interactive reading games are just a natural step along this path.
Why choose to play a game?
Learning is important. Your students are important. Your reputation is important. Why should you choose to use digital educational therapy when there may be other more traditional options available? Can online reading games instill real skills and knowledge?
These are all valid concerns, and to address them I would like you to consider the following.
The classroom teacher of today does not possess the time, resources and knowledge to build the prerequisite cognitive and phonological skills necessary for fluent reading. These teachers need help to provide personalized skill building, and technology is the best, most efficient way for the student, the teacher and the school system to accomplish their goals efficiently and effectively.